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Introduction to the Special Section on Smart, Social, and Converged TV.

, , , , , and . IEEE Trans. Multimedia, 14 (6): 1513-1514 (2012)

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Player behavior and traffic characterization for MMORPGs: a survey., and . Multimedia Syst., 19 (3): 199-220 (2013)Improving distributed traffic generation performance by using IMUNES network emulator., , , and . SoftCOM, page 1-5. IEEE, (2012)Urban crowd sensing demonstrator: Sense the Zagreb Air., , , , , , , , and . SoftCOM, page 423-424. IEEE, (2014)MMORPG player behavior model based on player action categories., , and . NETGAMES, page 1-6. IEEE, (2011)SWSD: A P2P-Based System for Service Discovery from a Mobile Terminal., and . KES (3), volume 3683 of Lecture Notes in Computer Science, page 655-661. Springer, (2005)Personalized avatars for mobile entertainment., , , , , and . Mobile Information Systems, 2 (2-3): 95-110 (2006)Interconnection Model for Networked Virtual Reality Applications., , , and . LCN, page 52-61. IEEE Computer Society, (1999)Towards QoE-driven multimedia service negotiation and path optimization with software defined networking., , , , and . SoftCOM, page 1-5. IEEE, (2012)Application context based algorithm for player skill evaluation in MOBA games., , and . NETGAMES, page 1-6. IEEE, (2015)Social video consumption: Synchronized viewing experiences across devices and networks., , , and . ICC Workshops, page 286-290. IEEE, (2013)