Author of the publication

Application context based algorithm for player skill evaluation in MOBA games.

, , and . NETGAMES, page 1-6. IEEE, (2015)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Improving distributed traffic generation performance by using IMUNES network emulator., , , and . SoftCOM, page 1-5. IEEE, (2012)MMORPG player behavior model based on player action categories., , and . NETGAMES, page 1-6. IEEE, (2011)Player behavior and traffic characterization for MMORPGs: a survey., and . Multimedia Syst., 19 (3): 199-220 (2013)In-Network QoE and KPI Monitoring of Mobile YouTube Traffic: Insights for Encrypted iOS Flows., , , and . CNSM, page 233-239. IEEE Computer Society, (2018)Monitoring and analysis of player behavior in world of warcraft., , and . MIPRO, page 618-623. IEEE, (2012)The Effect of TCP Variants on the Coexistence of MMORPG and Best-Effort Traffic., , , , , and . ICCCN, page 1-5. IEEE, (2012)Why MMORPG players do what they do: relating motivations to action categories., and . IJAMC, 4 (4): 405-424 (2010)Analyzing the Effect of TCP and Server Population on Massively Multiplayer Games., , , , and . Int. J. Computer Games Technology, (2014)Analysis of player's in-game performance vs rating: Case study of Heroes of Newerth, , and . CoRR, (2013)The Impact of Network Latency on Gaming QoE for an FPS VR Game., , and . QoMEX, page 1-3. IEEE, (2019)