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Proxemics play: understanding proxemics for designing digital play experiences.

, , , , , , , , and . Conference on Designing Interactive Systems, page 533-542. ACM, (2014)

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DISCOVIR: A Framework for Designing Interfaces and Structuring Content for Virtual Labs., and . T4E, page 121-127. IEEE Computer Society, (2011)Digital Health & Self-experimentation: Design Challenges & Provocations., , , , , , and . CHI Extended Abstracts, page 510-517. ACM, (2017)WYSWYE: shoulder surfing defense for recognition based graphical passwords., , and . OZCHI, page 285-294. ACM, (2012)SweatAtoms: understanding physical activity through material artifacts., , , and . CHI Extended Abstracts, page 173-174. ACM, (2014)Tastybeats: making mocktails with heartbeats., , , , and . CHI Extended Abstracts, page 467-470. ACM, (2014)Jogging with technology: interaction design supporting sport activities., , , , and . CHI Extended Abstracts, page 1131-1134. ACM, (2014)Power of friends: when friends guess about their friends' guess., , and . CHI Extended Abstracts, page 907-912. ACM, (2013)Crafting Tangible Interfaces for Human Digestion: Unpacking the Research through Design Prototyping Journey., , and . TEI, page 28:1-28:15. ACM, (2022)Activity Sculptures: Exploring the Impact of Physical Visualizations on Running Activity., , , , and . IEEE Trans. Vis. Comput. Graph., 20 (12): 2201-2210 (2014)"You Better Eat to Survive": Exploring Cooperative Eating in Virtual Reality Games., , and . Tangible and Embedded Interaction, page 398-408. ACM, (2018)