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SweatAtoms: understanding physical activity through material artifacts.

, , , and . CHI Extended Abstracts, page 173-174. ACM, (2014)

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TastyBeats: Designing Palatable Representations of Physical Activity., , , , and . CHI, page 2933-2942. ACM, (2015)The place of mobile gaming: one history in locating mobility in the Asia-Pacific region.. DiGRA Conference, Digital Games Research Association, (2007)EdiPulse: Investigating a Playful Approach to Self-monitoring through 3D Printed Chocolate Treats., , , , and . CHI, page 6593-6607. ACM, (2017)Location-Based Status Updates and Camera Phone Apps in Social Networks.. Encyclopedia of Social Network Analysis and Mining, (2014)Understanding physical activity through 3D printed material artifacts., , and . CHI, page 3835-3844. ACM, (2014)Good grief: the role of social mobile media in the 3.11 earthquake disaster in Japan., and . Digital Creativity, 22 (3): 187-199 (2011)Digital Art in the Age of Social Media: A Case Study of the politics of personalization via cute culture.. DiGRA Conference, Digital Games Research Association, (2009)The big bang: An example of mobile media as new media.. Computers in Entertainment, 7 (2): 19:1-19:13 (2009)SweatAtoms: understanding physical activity through material artifacts., , , and . CHI Extended Abstracts, page 173-174. ACM, (2014)TastyBeats: Celebrating Heart Rate Data with a Drinkable Spectacle., , , and . Tangible and Embedded Interaction, page 229-232. ACM, (2015)