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Accurate and Consistent Reconstruction of Illumination Functions Using Structured Sampling., and . Comput. Graph. Forum, 12 (3): 273-284 (1993)Effective Multi-resolution Rendering and Texture Compression for Captured Volumetric Trees., , , and . NPH, page 83-90. Eurographics Association, (2006)State of the Art in Procedural Noise Functions., , , , , , , , and . Eurographics (STARs), page 1-19. Eurographics Association, (2010)A GPU-driven Algorithm for Accurate Interactive Reflections on Curved Objects., , , and . Rendering Techniques, page 313-318. Eurographics Association, (2006)Structured Penumbral Irradiance Computation., and . IEEE Trans. Vis. Comput. Graph., 2 (4): 299-312 (1996)A multimode immersive conceptual design system for architectural modeling and lighting., , , , , and . 3DUI, page 15-18. IEEE Computer Society, (2011)NPR Gabor noise for coherent stylization., , , , , and . SIGGRAPH Talks, ACM, (2010)Cotemporal Multi-View Video Segmentation., , , , and . 3DV, page 360-369. IEEE Computer Society, (2016)A final reconstruction approach for a unified global illumination algorithm., and . ACM Trans. Graph., 23 (2): 163-189 (2004)Depicting stylized materials with vector shade trees., , , , and . ACM Trans. Graph., 32 (4): 118:1-118:10 (2013)