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Structured Penumbral Irradiance Computation.

, and . IEEE Trans. Vis. Comput. Graph., 2 (4): 299-312 (1996)

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A mathematical semantics of rendering I: ideal rendering.. Computer Vision, Graphics, and Image Processing, 48 (3): 281-303 (1989)Aesthetic edits for character animation., and . Symposium on Computer Animation, page 239-244. The Eurographics Association, (2003)Domain of Attraction Expansion for Physics-Based Character Control., , and . ACM Trans. Graph., 36 (2): 17:1-17:11 (2017)Helping hand: an anatomically accurate inverse dynamics solution for unconstrained hand motion., , and . Symposium on Computer Animation, page 319-328. ACM, (2005)Online compression of rigid body simulations using physics-inspired interpolation., , , and . Symposium on Computer Animation, page 26:1-26:2. Eurographics Association / ACM, (2017)Bit-mapped graphics: A semantics and theory.. Computers & Graphics, 11 (2): 121-140 (1987)Wavelet Based Texture Resampling., and . Rendering Techniques, page 195-204. Springer, (1996)A fast shadow algorithm for area light sources using backprojection., and . SIGGRAPH, page 223-230. ACM, (1994)Outstanding Service award: John Fujii.. SIGGRAPH Award Recipients, page 3. ACM, (2006)AER: aesthetic exploration and refinement for expressive character animation., and . Symposium on Computer Animation, page 161-170. ACM, (2005)