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Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering.

, , , and . Volume Graphics, page 301-313. Eurographics Association, (2001)

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Optimized Interpolation for Volume Ray Casting., , and . J. Graphics, GPU, & Game Tools, 4 (1): 11-24 (1999)Industrial communication intrusion detection algorithm based on improved one-class SVM., , , and . WCICSS, page 21-25. IEEE, (2015)Accelerating Voxel-Based Terrain Rendering with Keyframe-Free Image-Based Rendering., , , and . Volume Graphics, page 301-313. Eurographics Association, (2001)Interactive Stereoscopic Rendering of Volumetric Environments., , , and . IEEE Trans. Vis. Comput. Graph., 10 (1): 15-28 (2004)Boundary cell-based acceleration for volume ray casting., , and . Computers & Graphics, 22 (6): 715-722 (1998)Blocking DoS Attack Traffic in Network with Locator/Identifier Separation., , , and . JNW, 8 (3): 731-738 (2013)Ray Tracing Height Fields., , , , and . Computer Graphics International, page 202-209. IEEE Computer Society, (2003)Interactive Stereoscopic Rendering of Voxel-based Terrain., , , and . VR, page 197-206. IEEE Computer Society, (2000)A Gradient Magnitude Based Region Growing Algorithm for Accurate Segmentation., , , , and . ICIP, page 448-451. (2000)Combining 3D Convolutional Neural Networks with Transfer Learning by Supervised Pre-Training for Facial Micro-Expression Recognition., , , and . IEICE Transactions, 102-D (5): 1054-1064 (2019)