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Problem detection in human-machine interactions based on facial expressions of users.

, , and . Speech Communication, 45 (3): 343-359 (2005)

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How auditory and visual prosody is used in end-of-utterance detection., , and . INTERSPEECH, ISCA, (2006)Evaluation of speech synthesis systems for Dutch in telecommunication applications., , , , , , , and . SSW, page 213-218. ISCA, (1998)Children's expression of uncertainty in collaborative and competitive contexts., , and . AVSP, page 25-30. ISCA, (2011)Culture and nonverbal cues: how does power distance influence facial expressions in game contexts?, , , and . AVSP, page 21-26. ISCA, (2013)Who presents worst? a study on expressions of negative feedback in different intergroup contexts., , and . AVSP, page 5-10. ISCA, (2013)Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence., , and . Interacting with Computers, 24 (4): 292-305 (2012)Problem detection in human-machine interactions based on facial expressions of users., , and . Speech Communication, 45 (3): 343-359 (2005)On the controlled elicitation of spontaneous speech., and . Speech Communication, 11 (4-5): 463-468 (1992)Informational and dialogue-coordinating functions of prosodic features of Japanese echoic responses., , , and . Speech Communication, 36 (1-2): 113-132 (2002)Positive Affective Interactions: The Role of Repeated Exposure and Copresence., , , and . IEEE Trans. Affective Computing, 4 (2): 226-237 (2013)