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Video-mediated and co-present gameplay: Effects of mutual gaze on game experience, expressiveness and perceived social presence.

, , and . Interacting with Computers, 24 (4): 292-305 (2012)

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Designing with and for Older Adults: Experience from Game Design., , and . Human-Computer Interaction: The Agency Perspective, volume 396 of Studies in Computational Intelligence, Springer, (2012)Children's Lying Behaviour in Interactions with Personified Robots., , , and . BCS HCI, BCS, (2016)Alone or Together: Exploring the Effect of Physical Co-presence on the Emotional Expressions of Game Playing Children Across Cultures., , and . Fun and Games, volume 5294 of Lecture Notes in Computer Science, page 94-105. Springer, (2008)PMD: Designing a Portable Medicine Dispenser for Persons Suffering from Alzheimer's Disease., , , , and . ICCHP (1), volume 6179 of Lecture Notes in Computer Science, page 332-335. Springer, (2010)Kahaniyan - Designing for Acquisition of Urdu as a Second Language., , , , and . INTERACT (2), volume 11747 of Lecture Notes in Computer Science, page 207-216. Springer, (2019)Who is more expressive during child-robot interaction: Pakistani or Dutch children?, , , and . HRI, page 247-248. ACM, (2011)EZ phone: persuading mobile users to conserve energy., , , , and . BCS HCI (2), page 7-10. BCS, (2008)Interactive Urdu Braille Learning System for Parents of Visually Impaired Students., , and . ASSETS, page 327-328. ACM, (2017)Designing and evaluating the tabletop game experience for senior citizens., , , and . NordiCHI, volume 358 of ACM International Conference Proceeding Series, page 403-406. ACM, (2008)Codeease: harnessing method clone structures for reuse., , , , , and . IWSC, page 24-30. IEEE Computer Society, (2017)