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Game of Blazons: Helping Teachers Conduct Learning Situations That Integrate Web Tools and Multiple Types of Augmented Reality.

, , , , and . TLT, 11 (4): 506-519 (2018)

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A Review of Linked Data Proposals in the Learning Domain., , , , , and . J. UCS, 21 (2): 326-364 (2015)Sharing the Burden: Introducing Student-Centered Orchestration in Across-Spaces Learning Situations., , , , , and . EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 621-622. Springer, (2013)Understanding student behavior and perceptions toward earning badges in a gamified MOOC., , , , , and . Universal Access in the Information Society, 18 (3): 533-549 (2019)Marco para el Análisis de la Colaboración y la Gamificación en MOOC., , , , and . EMOOCs-ES, volume 1836 of CEUR Workshop Proceedings, page 62-71. CEUR-WS.org, (2017)From Low-Scale to Collaborative, Gamified and Massive-Scale Courses: Redesigning a MOOC., , , , , , and . EMOOCs, volume 10254 of Lecture Notes in Computer Science, page 77-87. Springer, (2017)GLUEPS-AR: A System for the Orchestration of Learning Situations across Spaces Using Augmented Reality., , , , , and . EC-TEL, volume 8095 of Lecture Notes in Computer Science, page 565-568. Springer, (2013)Learning Buckets: Helping Teachers Introduce Flexibility in the Management of Learning Artifacts Across Spaces., , , , , and . TLT, 11 (2): 203-215 (2018)Toward Multimodal Analytics in Ubiquitous Learning Environments., , , , , and . MMLA-CrossLAK@LAK, volume 1828 of CEUR Workshop Proceedings, page 60-67. CEUR-WS.org, (2017)Analytics for learning design: A layered framework and tools., , , , and . BJET, 50 (1): 139-152 (2019)Bucket-Server: A System for Including Teacher-Controlled Flexibility in the Management of Learning Artifacts in Across-Spaces Learning Situations., , , , , and . EC-TEL, volume 9307 of Lecture Notes in Computer Science, page 518-521. Springer, (2015)