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Pac-Many: Movement Behavior when Playing Collaborative and Competitive Games on Large Displays., , , , , , , and . CHI, page 539. ACM, (2018)Drones for Search and Rescue, , and . International workshop on Human-Drone Interaction, CHI ’19 Extended Abstracts, page 6. Glasgow, Scotland, UK, (2019)Feasibility Analysis of Detecting the Finger Orientation with Depth Camera I, , and . Proceedings of the 19th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct, ACM, (2017)Rezensiertes Poster.Investigating Unintended Inputs for One-Handed Touch Interaction Beyond the Touchscreen., , , and . MobileHCI, page 34:1-34:14. ACM, (2019)Neural Photofit : Gaze-based Mental Image Reconstruction, , , , , and . 2021 IEEE/CVF International Conference on Computer Vision (ICCV), page 245-254. Piscataway, IEEE, (2021)A Design Space for User Interface Elements using Finger Orientation Input, , and . MuC '21 : Proceedings of Mensch und Computer 2021, page 1-10. New York, Association for Computing Machinery, (2021)Finger Placement and Hand Grasp during Smartphone Interaction, , , and . Proceedings of the 2016 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '16), ACM, (2016)Rezensiertes Poster.Towards Supporting Remote Cheering during Running Races with Drone Technology, , , , , , , , , and . Proceedings of the 2017 CHI Conference Extended Abstracts on Human Factors in Computing Systems (CHI EA '17), ACM, (2017)TUIs in the large : using paper tangibles with mobile devices, , , , , , , , , and 3 other author(s). Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, page 1579-1584. New York, NY, ACM, (2015)Using in-situ projection to support cognitively impaired workers at the workplace, , and . ASSETS'15 : proceedings of the 17th International ACM SIGACCESS Conference on Computers & Accessibility, page 185-192. New York, NY, ACM, (2015)