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Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games.

, and . AGILE Conference, page 291-307. Springer, (2019)

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A Framework for Software Preservation., , , and . IJDC, 5 (1): 91-105 (2010)Citation and Peer Review of Data: Moving Towards Formal Data Publication., , , , and . IJDC, 6 (2): 4-37 (2011)Investigations as Research Objects Within Facilities Science., , , and . TPDL Workshops, volume 416 of Communications in Computer and Information Science, page 127-140. Springer, (2013)Reflective Practice: Lessons Learnt by Using Board Games as a Design Tool for Location-Based Games., and . AGILE Conference, page 291-307. Springer, (2019)Group interactive learning with group process support technology., , , and . BJET, 32 (5): 571-586 (2001)EnTag: enhancing social tagging for discovery., , , , , , and . JCDL, page 163-172. ACM, (2009)A Protocol for Exchanging Scientific Citations., , , , , , and . eScience, page 171-177. IEEE Computer Society, (2009)Reflections from a Decade of Running CCPForge., , and . eScience, page 21-22. IEEE Computer Society, (2018)Considering Software Preservation., , , , , and . ERCIM News, (2010)Ten simple rules for measuring the impact of workshops., , , , , , , , , and 8 other author(s). CoRR, (2018)