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Playing Immersive Games on the REVERIE Platform., , and . CIT/IUCC/DASC/PICom, page 1572-1577. IEEE, (2015)Digital Holographic Capture and Optoelectronic Reconstruction for 3D Displays., , , , , , , and . Int. J. Digital Multimedia Broadcasting, (2010)Classification of Sporting Activities Using Smartphone Accelerometers., , and . Sensors, 13 (4): 5317-5337 (2013)A Demonstration of the PATHway System for Technology-enabled Exercise-based Cardiac Rehabilitation., , , , , , , , , and . MMHealth@ACM Multimedia, page 59. ACM, (2016)HeartHealth: A Cardiovascular Disease Home-based Rehabilitation System., , , , , , and . EUSPN/ICTH, volume 63 of Procedia Computer Science, page 340-347. Elsevier, (2015)REVERIE: Natural human interaction in virtual immersive environments., , , , , , , and . ICIP, page 2165-2167. IEEE, (2014)Persistent Homology for 3D Reconstruction Evaluation., , , and . CTIC, volume 7309 of Lecture Notes in Computer Science, page 139-147. Springer, (2012)Tools for User Interaction in Immersive Environments., , , , , , , , , and 2 other author(s). MMM (2), volume 8326 of Lecture Notes in Computer Science, page 382-385. Springer, (2014)A Framework for Human-like Behavior in an immersive virtual world., , , , , , , , , and 1 other author(s). DSP, page 1-7. IEEE, (2013)SCReen adjusted panoramic effect: SCRAPE., , and . ACM Multimedia, page 859-862. ACM, (2013)