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Point-Cloud Compression: Moving Picture Experts Group's New Standard in 2020., , , and . IEEE Consumer Electronics Magazine, 8 (4): 17-21 (2019)REVERIE - Real and Virtual Come Together in a Virtual Reality., , and . ERCIM News, (2015)Unified Remix: a Server Side Solution for Adaptive Bit-Rate Streaming with Inserted and Edited Media Content., , and . MMSys, page 221-224. ACM, (2017)Real-time encoding of live reconstructed mesh sequences for 3D tele-immersion., , , and . ICME Workshops, page 1-6. IEEE Computer Society, (2013)Network support for social 3-D immersive tele-presence with highly realistic natural and synthetic avatar users., , , and . MMVE@MMSys, page 19-24. ACM, (2015)Performance Assessment and Improvement of the Video Streaming Backend with Cloud Storage and On-the-Fly Format Conversion., , , and . PV@MMSys, page 31-36. ACM, (2018)Low complexity connectivity driven dynamic geometry compression for 3D Tele-Immersion., , and . ICASSP, page 6162-6166. IEEE, (2014)Emerging MPEG Standards for Point Cloud Compression., , , , , , , , , and 8 other author(s). IEEE J. Emerg. Sel. Topics Circuits Syst., 9 (1): 133-148 (2019)Enabling Geometry-Based 3-D Tele-Immersion With Fast Mesh Compression and Linear Rateless Coding., , , , and . IEEE Trans. Multimedia, 16 (7): 1809-1820 (2014)MP3DG-PCC, Open Source Software Framework for Implementation and Evaluation of Point Cloud Compression., and . ACM Multimedia, page 1222-1226. ACM, (2016)