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Exploring the Suitability of Virtual Environments for Safety Training: Signals, Norms and Ambiguity in a Simulated Emergency Escape.

, , , and . Cognition, Technology & Work, 3 (1): 33-41 (2001)

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Exploring the Suitability of Virtual Environments for Safety Training: Signals, Norms and Ambiguity in a Simulated Emergency Escape., , , and . Cognition, Technology & Work, 3 (1): 33-41 (2001)Social Context in HCI: A New Framework for Mental Models, Cooperation, and Communication.. Cognitive Science, 20 (2): 237-269 (1996)Analysing and evaluating multi-actor multi-goal systems in use: social contexts and participation in three Vocational Guidance Systems (VGS)., and . Behaviour & IT, 13 (3): 201-215 (1994)The need for a socio-cultural perspective in the implementation of virtual environments., and . Virtual Reality, 5 (1): 32-38 (2000)"Solving" ambiguity in the virtual space: communication strategies in a collaborative virtual environment., , , , , , and . Cognition, Technology & Work, 11 (2): 151-163 (2009)Legitimating technologies: Ambiguity as a premise for negotiation in a networked institution., and . IT & People, 14 (3): 304-321 (2001)The VEPSY Updated Project: Virtual Reality in Clinical Psychology., , , , , , , , , and 7 other author(s). Cyberpsy., Behavior, and Soc. Networking, 4 (4): 449-455 (2001)Building a Bridge between Different Scientific Communities: On Sheridan's Eclectic Ontology of Presence., and . Presence, 10 (5): 537-543 (2001)The Psychological Construction of the Internet: From Information Foraging to Social Gathering to Cultural Mediation.. Cyberpsy., Behavior, and Soc. Networking, 4 (1): 47-56 (2001)'Real' Presence: How Different Ontologies Generate Different Criteria for Presence, Telepresence, and Virtual Presence., and . Presence, 8 (5): 540-550 (1999)