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Immersive Technologies and Natural Interaction to Improve Serious Games Engagement.

, , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 121-130. Springer, (2015)

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A Multimodal Learning System for Handwriting Movements., , , and . Intelligent Environments, page 256-259. IEEE, (2014)Time-Travelling with Mobile Augmented Reality: A Case Study on the Piazza dei Miracoli., , , , , and . EuroMed (1), volume 10058 of Lecture Notes in Computer Science, page 902-912. (2016)Natural User Interface to Assess Social Skills in Autistic Population., , , , and . AVR (2), volume 10325 of Lecture Notes in Computer Science, page 144-154. Springer, (2017)Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games., , , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 169-181. Springer, (2015)I'm in VR!: using your own hands in a fully immersive MR system., , , , , and . VRST, page 73-76. ACM, (2014)An Immersive VR Experience to Learn the Craft of Printmaking., , , , , , and . AVR (2), volume 9769 of Lecture Notes in Computer Science, page 378-389. Springer, (2016)Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies., , , , , , , , , and 5 other author(s). Sensors, 21 (24): 8167 (2021)Fostering Collaboration among Restoration Professionals Using Augmented Reality., and . WETICE, page 243-248. IEEE Computer Society, (2014)Immersive Technologies and Natural Interaction to Improve Serious Games Engagement., , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 121-130. Springer, (2015)Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction., , , , , , , and . VRST, page 191. ACM, (2015)