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Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction.

, , , , , , , and . VRST, page 191. ACM, (2015)

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Interacting with your own hands in a fully immersive MR system., , , , , and . ISMAR, page 313-314. IEEE Computer Society, (2014)Navigating immersive virtual environments through a foot controller., , , , and . VRST, page 23-26. ACM, (2014)I'm in VR!: using your own hands in a fully immersive MR system., , , , , and . VRST, page 73-76. ACM, (2014)Validation of a Novel Wearable Multistream Data Acquisition and Analysis System for Ergonomic Studies., , , , , , , , , and 5 other author(s). Sensors, 21 (24): 8167 (2021)Safety Training Using Virtual Reality: A Comparative Approach., , , , , and . AVR (1), volume 10324 of Lecture Notes in Computer Science, page 148-163. Springer, (2017)A Scalable Cluster-Rendering Architecture for Immersive Virtual Environments., , , and . AVR (1), volume 9768 of Lecture Notes in Computer Science, page 102-119. Springer, (2016)Evaluating the Impact of Highly Immersive Technologies and Natural Interaction on Player Engagement and Flow Experience in Games., , , , , , and . ICEC, volume 9353 of Lecture Notes in Computer Science, page 169-181. Springer, (2015)Evaluating the effects of competition vs collaboration on user engagement in an immersive game using natural interaction., , , , , , , and . VRST, page 191. ACM, (2015)Real-world occlusion in optical see-through AR displays., , and . VRST, page 29:1-29:10. ACM, (2017)Immersive Technologies and Natural Interaction to Improve Serious Games Engagement., , , , , and . GALA, volume 9599 of Lecture Notes in Computer Science, page 121-130. Springer, (2015)