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Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models., , , , , , and . Computer Graphics International, page 420-427. IEEE Computer Society, (2004)The importance of accurate VR head registration on skilled motor performance., , and . Graphics Interface, page 131-137. Canadian Human-Computer Communications Society, (2006)Pointing and Visual Feedback for Spatial Interaction in Large-Screen Display Environments., , and . Smart Graphics, volume 2733 of Lecture Notes in Computer Science, page 22-38. Springer, (2003)Causes of depth perception errors in stereo displays., , , , and . APGV, volume 73 of ACM International Conference Proceeding Series, page 164. ACM, (2004)Collaborative Coupling over Tabletop Displays., , , , and . CHI, page 1181-1190. ACM, (2006)A two visual systems approach to understanding voice and gestural interaction., , and . Virtual Reality, 8 (4): 231-241 (2005)Mouse and touchscreen selection in the upper and lower visual fields., , and . CHI, page 359-366. ACM, (2004)Comparing cursor orientations for mouse, pointer, and pen interaction., , and . CHI, page 291-300. ACM, (2005)Physical and Digital Artifact-Mediated Coordination in Building Design., , , and . Computer Supported Cooperative Work, 17 (4): 311-351 (2008)Exploring Collaboration with Group Pointer Interaction., , , , , and . Computer Graphics International, page 636-639. IEEE Computer Society, (2004)