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A two visual systems approach to understanding voice and gestural interaction.

, , and . Virtual Reality, 8 (4): 231-241 (2005)

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Improved Time and Space Bounds for Boolean Matrix Multiplication., , , and . Acta Inf., (1978)Comparing CAVE, Wall, and Desktop Displays for Navigation and Wayfinding in Complex 3D Models., , , , , , and . Computer Graphics International, page 420-427. IEEE Computer Society, (2004)Hardware Assistance for Z-Buffer Visible Surface Algorithms., , and . IEEE Computer Graphics and Applications, 6 (11): 31-39 (1986)Whole Body Large Display Interfaces for Users and Designers., and . Whole Body Interaction, Springer, (2011)Computer graphics - tutorial (2. ed.)., and . IEEE, (1982)Testing for the Consecutive Ones Property, Interval Graphs, and Graph Planarity Using PQ-Tree Algorithms., and . J. Comput. Syst. Sci., 13 (3): 335-379 (1976)High-Speed Visual Estimation Using Preattentive Processing., , and . ACM Trans. Comput.-Hum. Interact., 3 (2): 107-135 (1996)Two-Part Models Capture the Impact of Gain on Pointing Performance., , , and . ACM Trans. Comput.-Hum. Interact., 19 (4): 28:1-28:34 (2012)Computer-Supported Distance Art Therapy: Beyond Computerization., , and . WebNet, page 272-276. AACE, (1999)UD Co-Spaces: A Table-Centred Multi-Display Environment for Public Engagement in Urban Design Charrettes., , , , , , and . ISS, page 109-118. ACM, (2016)