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Combining crowdsourcing and learning to improve engagement and performance.

, , , and . CHI, page 3379-3388. ACM, (2014)

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WeDo: End-To-End Computer Supported Collective Action., , , , , , , , and . ICWSM, The AAAI Press, (2014)Improv for Designers., and . Funology, 2nd ed., Springer, (2018)Developing Makerspaces as Sites of Entrepreneurship., and . CSCW, page 2023-2038. ACM, (2017)Combining crowdsourcing and learning to improve engagement and performance., , , and . CHI, page 3379-3388. ACM, (2014)Can you do good and do well?: exploring HCI careers for societal impact., , , , and . CHI Extended Abstracts, page 1105-1110. ACM, (2014)Collection Innovation., , , , and . CSCW Companion, page 106-110. ACM, (2019)Productivity Decomposed: Getting Big Things Done with Little Microtasks., , , , , and . CHI Extended Abstracts, page 3500-3507. ACM, (2016)Critiki: A Scaffolded Approach to Gathering Design Feedback from Paid Crowdworkers., , and . Creativity & Cognition, page 235-244. ACM, (2015)Understanding the Effects of Crowdfunding on Entrepreneurial Self-Efficacy., , , and . CSCW, page 3-16. ACM, (2015)Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training., , , , and . CSCW, page 220-232. ACM, (2017)