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Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training.

, , , , and . CSCW Companion, page 45-48. ACM, (2017)

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Using Tutors to Improve Educational Games., , , and . AIED, volume 6738 of Lecture Notes in Computer Science, page 63-71. Springer, (2011)CheerOn: Facilitating Online Social Support for Novice Project-Based Learning Teams., , , and . ACM Trans. Comput.-Hum. Interact., 25 (6): 32:1-32:46 (2018)Toward a Framework for the Analysis and Design of Educational Games., , , and . DIGITEL, page 69-76. IEEE, (2010)Agile Research Studios: Orchestrating Communities of Practice to Advance Research Training., , , , and . CSCW, page 220-232. ACM, (2017)Building Support Tools to Connect Novice Designers with Professional Coaches., , , and . Creativity & Cognition, page 43-52. ACM, (2015)'Tis Better to Construct than to Receive? The Effects of Diagram Tools on Causal Reasoning., , and . AIED, volume 158 of Frontiers in Artificial Intelligence and Applications, page 93-100. IOS Press, (2007)Will Google destroy western democracy? Bias in policy problem solving., , , and . AIED, volume 200 of Frontiers in Artificial Intelligence and Applications, page 249-256. IOS Press, (2009)Replay Penalties in Cognitive Games., and . Intelligent Tutoring Systems, volume 8474 of Lecture Notes in Computer Science, page 388-397. Springer, (2014)Formative feedback in Digital Lofts: Learning environments for real world innovation., , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Computer supported novice group critique., , , and . Conference on Designing Interactive Systems, page 405-414. ACM, (2014)