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A GPU-based Streaming Algorithm for High-Resolution Cloth Simulation., , , , and . Comput. Graph. Forum, 32 (7): 21-30 (2013)TightCCD: Efficient and Robust Continuous Collision Detection using Tight Error Bounds., , , and . Comput. Graph. Forum, 34 (7): 289-298 (2015)Partitioning and Handling Massive Models for Interactive Collision Detection., , , and . Comput. Graph. Forum, 18 (3): 319-330 (1999)Interactive and Continuous Collision Detection for Avatars in Virtual Environments., , , , and . VR, page 117-124. IEEE Computer Society, (2004)Real-time collision detection and distance computation on point cloud sensor data., , , and . ICRA, page 3593-3599. IEEE, (2013)Efficient trajectory extraction and parameter learning for data-driven crowd simulation., , and . Graphics Interface, page 65-72. ACM, (2015)Interactive Display and Walkthroughs of Complex Environments.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 273. Canadian Human-Computer Communications Society, (2004)SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)Hybrid penetration depth computation using local projection and machine learning., , and . IROS, page 4804-4809. IEEE, (2015)Data-driven sequential goal selection model for multi-agent simulation., , , and . VRST, page 107-116. ACM, (2014)