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Concepts for Interactive Digital Storytelling: From Table-top to Game-AI., , and . AIIDE, The AAAI Press, (2009)An Intelligent Virtual Human System for Providing Healthcare Information and Support., , , , , , , , , and 2 other author(s). MMVR, volume 163 of Studies in Health Technology and Informatics, page 503-509. IOS Press, (2011)STRIVE: Stress Resilience in Virtual Environments., , , , , and . VR, page 173-174. IEEE Computer Society, (2012)The open architecture network: a web-based workspace for global architectural collaboration., and . DUX, page 24. (2007)STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses., , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 379-385. IOS Press, (2012)Sensory design for virtual environments., , , , , , , , and . SIGGRAPH, ACM, (2003)Virtual Museum Guides demonstration., , , , , , , , , and 8 other author(s). SLT, page 163-164. IEEE, (2010)Ada and Grace: Toward Realistic and Engaging Virtual Museum Guides., , , , , , , , , and . IVA, volume 6356 of Lecture Notes in Computer Science, page 286-300. Springer, (2010)Table-Top Gaming Narratology for Digital Interactive Storytelling., , and . ICIDS, volume 5915 of Lecture Notes in Computer Science, page 109-120. Springer, (2009)