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STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses.

, , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 379-385. IOS Press, (2012)

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The Virtual Reality Mental Rotation Spatial Skills Project., , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 1 (2): 113-119 (1998)Issues for the Assessment of Visuospatial Skills in Older Adults Using Virtual Environment Technology., , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 469-482 (2000)Allostatic load as a complex clinical construct: A case-based computational modeling approach., , , , , , , and . Complexity, 21 (S1): 291-306 (2016)The Virtual Classroom: A Virtual Reality Environment for the Assessment and Rehabilitation of Attention Deficits., , , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 3 (3): 483-499 (2000)Virtual Environments for Assessing and Rehabilitating Cognitive/Functional Performance: A Review of Projects at the USC Integrated Media Systems Center., , , , , , , , , and . Presence, 10 (4): 359-374 (2001)STRIVE: Stress Resilience In Virtual Environments: A Pre-Deployment VR System for Training Emotional Coping Skills and Assessing Chronic and Acute Stress Responses., , , , , , and . MMVR, volume 173 of Studies in Health Technology and Informatics, page 379-385. IOS Press, (2012)Report on a Preliminary Study Using Breath Control and a Virtual Jogging Scenario as Biofeedback for Resilience Training., , and . HCI (2), volume 6762 of Lecture Notes in Computer Science, page 474-480. Springer, (2011)Virtual Environments in the Diagnosis, Prevention, and Intervention of Age-Related Diseases: A Review of VR Scenarios Proposed in the EC VETERAN Project., , , , , , , , , and 7 other author(s). Cyberpsy., Behavior, and Soc. Networking, 2 (6): 577-591 (1999)Gender Issues in the Use of Virtual Environments., , , , , , , , and . Cyberpsy., Behavior, and Soc. Networking, 2 (2): 113-123 (1999)Virtual reality for persons with central nervous system dysfunction: assessment and treatment in the Information Society for all., , , , , , , and . HCI, page 972-976. Lawrence Erlbaum, (2001)