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Towards a Computational Model of Narrative Visualization.

, , , , , and . Intelligent Narrative Technologies, volume WS-11-18 of AAAI Technical Report, AAAI, (2011)

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Integrating Learning, Problem Solving, and Engagement in Narrative-Centered Learning Environments., , , and . I. J. Artificial Intelligence in Education, 21 (1-2): 115-133 (2011)SKETCHMINER: Mining Learner-Generated Science Drawings with Topological Abstraction., , , and . EDM, page 288-291. International Educational Data Mining Society (IEDMS), (2014)Conversational Agents., , and . The Practical Handbook of Internet Computing, Chapman and Hall/CRC, (2004)Modeling Self-Efficacy Across Age Groups with Automatically Tracked Facial Expression., , , , and . AIED, volume 9112 of Lecture Notes in Computer Science, page 582-585. Springer, (2015)Opportunities and Challenges in Generalizable Sensor-Based Affect Recognition for Learning., , and . AIED Workshops, volume 1432 of CEUR Workshop Proceedings, CEUR-WS.org, (2015)Run-Time Affect Modeling in a Serious Game with the Generalized Intelligent Framework for Tutoring., , , , and . AIED Workshops, volume 1009 of CEUR Workshop Proceedings, CEUR-WS.org, (2013)Diagrammatic Student Models: Modeling Student Drawing Performance with Deep Learning., , , and . UMAP, volume 9146 of Lecture Notes in Computer Science, page 216-227. Springer, (2015)Improving Stealth Assessment in Game-based Learning with LSTM-based Analytics., , , , , and . EDM, International Educational Data Mining Society (IEDMS), (2018)Integrating Real-Time Drawing and Writing Diagnostic Models: An Evidence-Centered Design Framework for Multimodal Science Assessment., , , , , and . ITS, volume 9684 of Lecture Notes in Computer Science, page 165-175. Springer, (2016)Probabilistic Goal Recognition in Interactive Narrative Environments., , and . AAAI, page 187-192. AAAI Press, (2006)