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User Centred Design through the Keyhole: Video Design Case., and . INTERACT, IOS Press, (2003)Building a BRIDGE between children and users: a socio-cultural approach to child-computer interaction., and . Cognition, Technology & Work, 10 (2): 83-93 (2008)Widening the scope of FabLearn Research: Integrating Computational Thinking, Design and Making., , , , , , , , , and 3 other author(s). FabLearn, page 15:1-15:9. ACM, (2019)From computational thinking to computational empowerment: a 21st century PD agenda., , and . PDC (1), page 7:1-7:11. ACM, (2018)The ReflecTable: Bridging the Gap between Theory and Practice in Design Education., , , and . INTERACT (2), volume 8118 of Lecture Notes in Computer Science, page 624-641. Springer, (2013)Participatory design at the museum: inquiring into children's everyday engagement in cultural heritage., , , and . OZCHI, page 72-79. ACM, (2010)Values-led participatory design: mediating the emergence of values., and . NordiCHI, page 468-477. ACM, (2012)CCI SIG: Interactive Childhood - Crossing Cultures and Continents., , , , , and . CHI Extended Abstracts, page 853-856. ACM, (2015)Participatory heritage innovation: designing dialogic sites of engagement., and . Digital Creativity, 25 (3): 255-268 (2014)When the museum goes native., and . Interactions, 18 (5): 15-19 (2011)