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Towards the understanding of human perceptual quality in tele-immersive shared activity.

, , , , and . MMSys, page 29-34. ACM, (2012)

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Perception-based playout scheduling for high-quality real-time interactive multimedia., and . INFOCOM, page 2786-2790. IEEE, (2012)Human-centric multi-layer synchronization scheme with inter-sender synchronization skewcontrol., , and . QoMEX, page 25-30. IEEE, (2014)Evolution of temporal multimedia synchronization principles: A historical viewpoint., , and . TOMCCAP, 9 (1s): 34:1-34:23 (2013)QoS and resource management in distributed interactive multimedia environments., , , , , , and . Multimedia Tools Appl., 51 (1): 99-132 (2011)"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)Synchronized dissemination framework for supporting high-quality tele-immersive shared activity.. ACM Multimedia, page 845-848. ACM, (2011)SAS kernel: streaming as a service kernel for correlated multi-streaming., , , , , and . NOSSDAV, page 81-86. ACM, (2011)SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion., , , , and . MMSys, page 69-80. ACM, (2011)Tele-immersive gaming for everybody., , , , , and . ACM Multimedia, page 783-784. ACM, (2011)DIAMOND: Correlation-Based Anomaly Monitoring Daemon for DIME., , , , and . ISM, page 137-144. IEEE Computer Society, (2010)