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QoS and resource management in distributed interactive multimedia environments.

, , , , , , and . Multimedia Tools Appl., 51 (1): 99-132 (2011)

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TSync: a new synchronization framework for multi-site 3D tele-immersion., , , , and . NOSSDAV, page 39-44. ACM, (2010)"I'm the Jedi!" - A Case Study of User Experience in 3D Tele-immersive Gaming., , , , , , and . ISM, page 220-227. IEEE Computer Society, (2010)Q-Tree: A Multi-Attribute Based Range Query Solution for Tele-immersive Framework., , , and . ICDCS, page 299-307. IEEE Computer Society, (2009)Next generation session management for 3D teleimmersive interactive environments., , , , and . Multimedia Tools Appl., 51 (2): 593-623 (2011)QoS and resource management in distributed interactive multimedia environments., , , , , , and . Multimedia Tools Appl., 51 (1): 99-132 (2011)Eureka: A methodology for measuring bandwidth usage of networked applications., , , , and . ICME, page 1004-1009. IEEE Computer Society, (2010)MobileTI: a portable tele-immersive system., , , , , , and . ACM Multimedia, page 877-880. ACM, (2009)Quality of experience in distributed interactive multimedia environments: toward a theoretical framework., , , , , and . ACM Multimedia, page 481-490. ACM, (2009)SAS kernel: streaming as a service kernel for correlated multi-streaming., , , , , and . NOSSDAV, page 81-86. ACM, (2011)SyncCast: synchronized dissemination in multi-site interactive 3D tele-immersion., , , , and . MMSys, page 69-80. ACM, (2011)