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Evaluating the influence of induced passive torques in the simulation of time-varying human poses., and . Computers & Graphics, 32 (3): 474-484 (2008)A Generic Framework to Exploit Virtual Worlds as Normative and Dynamic Interactive Spaces., , , and . CGVR, page 151-157. CSREA Press, (2009)An Assistance Infrastructure for open MAS., , , and . CCIA, volume 232 of Frontiers in Artificial Intelligence and Applications, page 1-10. IOS Press, (2011)HAL: A Multimedia Language for the Creation of 3D Animations of Human Figures., , , , , and . VL, page 185-186. IEEE Computer Society, (1997)A shape grammar interpreter for rectilinear forms., , and . Computer-Aided Design, 44 (7): 657-670 (2012)A Virtual World Grammar for automatic generation of virtual worlds., , and . The Visual Computer, 26 (6-8): 521-531 (2010)Massively Multiplayer Online Games Developed with Agents., , , , and . Trans. Edutainment, (2012)LEGA: A LEarner-centered GAmification Design Framework., , and . Interacción, page 45. ACM, (2016)Generating diverse ethnic groups with genetic algorithms., , , and . VRST, page 1-8. ACM, (2012)An Infrastructure for Human Inclusion in MAS., , , and . ECAI, volume 242 of Frontiers in Artificial Intelligence and Applications, page 999-1000. IOS Press, (2012)