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Representing information - Classifying the Augmented Reality presentation space.

, , and . Computers & Graphics, 37 (8): 997-1011 (2013)

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Interactive Drinking Gadget for the Elderly and Alzheimer Patients., , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 444-463. Springer, (2019)Dragon Tale - A Serious Game for Learning Japanese Kanji., , , , , and . CHI PLAY (Companion), page 577-583. ACM, (2018)Gamifying Stereo Camera Registration for Augmented Reality., , , , , and . ISMAR Adjunct, page 125-126. IEEE, (2018)THe Innovative Reminder in Senior-Focused Technology (THIRST) - Evaluation of Serious Games and Gadgets for Alzheimer Patients., , , , , , , , , and . HCI (28), volume 11593 of Lecture Notes in Computer Science, page 135-154. Springer, (2019)Acceptance and Effectiveness of a Virtual Reality Public Speaking Training., , , and . ISMAR, page 363-371. IEEE, (2019)Innovative Game Concepts for Alzheimer Patients., , , , , , , , , and . HCI (27), volume 10927 of Lecture Notes in Computer Science, page 526-545. Springer, (2018)Representing information - Classifying the Augmented Reality presentation space., , and . Computers & Graphics, 37 (8): 997-1011 (2013)Mixed Reality for Cultural Heritage., , and . VR, page 1618-1622. IEEE, (2019)HieroQuest - A Serious Game for Learning Egyptian Hieroglyphs., , , , , and . ACM Journal on Computing and Cultural Heritage, 13 (4): 30:1-30:20 (2020)Connecting Artificial Brains to Robots in a Comprehensive Simulation Framework: The Neurorobotics Platform., , , , , , , , , and 22 other author(s). Frontiers Neurorobotics, (2017)