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A Reputation Economy: Results from an Empirical Survey on Academic Data Sharing., , , , and . CoRR, (2015)It's All About Information? The Following Behaviour of Professors and PhD Students in Computer Science on Twitter., , , , and . J. Web Science, 3 (1): 1-15 (2017)Background Music in Educational Games: Motivational Appeal and Cognitive Impact., , and . Int. J. Game Based Learn., 1 (3): 53-64 (2011)Game-based Learning - Conceptual Methodology for Creating Educational Games., , , and . WEBIST, page 135-142. INSTICC Press, (2009)The Role of Libraries in Science 2.0: Focus on Economics., and . D-Lib Mag., (2015)Assessment of Usability Benchmarks: Combining Standardized Scales with Specific Questions., and . iJET, 6 (4): 56-64 (2011)Der Einfluss von Traurigkeit als State und Depressivität als Trait auf das Fernsehverhalten.. Zeitschrift für Medienpsychologie, 15 (3): 90-97 (2003)Geschlechtsspezifisches Design von narrativen Animationen: "Speaker-Gender-effect" und die Schema-Inkongruenz von Information.. Eberhard Karls University of Tübingen, (2007)Just for the Image? The Impact of Web 2.0 for Public Institutions., , and . iJET, 8 (S1): 7-14 (2013)When Playing Meets Learning: Methodological Framework for Designing Educational Games., , , and . WEBIST (Selected Papers), volume 45 of Lecture Notes in Business Information Processing, page 73-85. Springer, (2009)