Author of the publication

Design and Evaluation of a Layered Handheld 3D Display with Touch-Sensitive Front and Back

, , , , , and . Proceeding NordiCHI '14 Proceedings of the 8th Nordic Conference on Human-Computer Interaction: Fun, Fast, Foundational, ACM, (2014)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Towards Transparent Handheld See-Through Devices, , , , and . Proceedings of the NordiCHI Workshop on Interactions and Applications for See-Through Technologies, 2014., (2014)Avoiding the uncanny valley in virtual character design., , and . Interactions, 25 (5): 45-49 (2018)Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '16, , , , , and . Proceedings of the 18th International Conference on Human-Computer Interaction with Mobile Devices and Services Adjunct - MobileHCI '16, page 942--947. ACM Press, (2016)The Effect of Presence and Appearance of Guides in Virtual Reality Exhibitions., , , , and . Mensch & Computer, page 11-20. GI / ACM, (2019)Virtual reality on the go?: a study on social acceptance of VR glasses., , , , and . MobileHCI Adjunct, page 111-118. ACM, (2018)#SociallyAcceptableHCI: Social Acceptability of Emerging Technologies and Novel Interaction Paradigms., , , , , , , and . INTERACT (4), volume 11749 of Lecture Notes in Computer Science, page 741-746. Springer, (2019)Tactile Drones - Providing Immersive Tactile Feedback in Virtual Reality through Quadcopters, , , , , , and . Proceedings of the CHI Conference on Human Factors in Computing Systems-Extended Abstracts (CHI-EA), page 433-436. ACM, (2017)FaceMaker - A Procedural Face Generator to Foster Character Design Research, , and . Game Dynamics: Best Practices in Procedural and Dynamic Game Content Generation, page 95-113. Springer International Publishing, (2017)Implications of the uncanny valley of avatars and virtual characters for human-computer interaction. Universität Stuttgart, Stuttgart, Dissertation, (2018)TUIs in the large : using paper tangibles with mobile devices, , , , , , , , , and 3 other author(s). Proceedings of the 33rd Annual ACM Conference Extended Abstracts on Human Factors in Computing Systems, page 1579-1584. New York, NY, ACM, (2015)