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A Wearable Computer-Based American Sign Language Recogniser., , and . Personal and Ubiquitous Computing, 1 (3): 241-250 (1997)Towards Passive Haptic Learning of piano songs., , and . World Haptics, page 445-450. IEEE, (2015)Recognizing Soldier Activities in the Field., , , , and . BSN, page 236-241. Springer, (2007)I/O Braid: Scalable Touch-Sensitive Lighted Cords Using Spiraling, Repeating Sensing Textiles and Fiber Optics., , , , and . UIST (Adjunct Volume), page 203-207. ACM, (2018)Electronic Communication: Themes from a Case Study of the Deaf Community., , , and . INTERACT (1), volume 4662 of Lecture Notes in Computer Science, page 347-360. Springer, (2007)SelfSync: exploring self-synchronous body-based hotword gestures for initiating interaction., , , , and . UbiComp, page 123-128. ACM, (2019)Wear-a-CUDA: a GPU based dolphin whistle recognizer for underwater wearable computers., , , and . UbiComp, page 224-225. ACM, (2018)Seesaw: rapid one-handed synchronous gesture interface for smartwatches., , , , , , and . UbiComp, page 17-20. ACM, (2018)ScratchVR: low-cost, calibration-free sensing for tactile input on mobile virtual reality enclosures., , , and . UbiComp, page 176-179. ACM, (2018)Solar system: smooth pursuit interactions using EOG glasses., , , , , , and . UbiComp Adjunct, page 369-372. ACM, (2016)