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Un-Crafting: Exploring Tangible Practices for Deconstruction in Interactive System Design., , , and . Tangible and Embedded Interaction, page 469-472. ACM, (2015)Material Programming: a Design Practice for Computational Composites., , , and . NordiCHI, page 46. ACM, (2016)A material focus: exploring properties of computational composites., and . CHI Extended Abstracts, page 4147-4152. ACM, (2009)Becoming materials: material forms and forms of practice., , , , , and . Digital Creativity, 21 (3): 155-172 (2010)Giving Form to a Hedonic Haptics Player., , and . Conference on Designing Interactive Systems, page 903-914. ACM, (2017)Material computing: computing materials., and . UbiComp (Adjunct Papers), page 383-384. ACM, (2010)Time, Temporality, and Slowness: Future Directions for Design Research., , , , , , and . Conference on Designing Interactive Systems (Companion Volume), page 383-386. ACM, (2018)Attending to Objects as Outcomes of Design Research., , , , , and . CHI Extended Abstracts, page 3423-3430. ACM, (2016)Careful Devices., , , , and . HTTF, page 30:1-30:5. ACM, (2019)IxD Lab, IT University of Copenhagen.. Interactions, 20 (4): 84-87 (2013)