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Building the Checkers 10-piece Endgame Databases., , , , , and . ACG, volume 263 of IFIP, page 193-210. Kluwer, (2003)Evaluating state-space abstractions in extensive-form games., , , and . AAMAS, page 271-278. IFAAMAS, (2013)Predicting the Performance of IDA* using Conditional Distributions., , , and . J. Artif. Intell. Res., (2010)Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games., , , , , , , and . Computers and Games, volume 3846 of Lecture Notes in Computer Science, page 21-34. Springer, (2004)Approximating Game-Theoretic Optimal Strategies for Full-scale Poker., , , , , , and . IJCAI, page 661-668. Morgan Kaufmann, (2003)Any-Angle Path Planning for Computer Games., , , and . AIIDE, The AAAI Press, (2011)Automatic Move Pruning in General Single-Player Games., and . SOCS, AAAI Press, (2011)Abstract: Block A* and Any-Angle Path-Planning., , , and . SOCS, AAAI Press, (2011)Solving Imperfect Information Games Using Decomposition., , and . AAAI, page 602-608. AAAI Press, (2014)Solving Checkers., , , , , , , and . IJCAI, page 292-297. Professional Book Center, (2005)