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Die Ambivalenz der Computertechnologie - der Fall Lernsysteme. Ein interaktives, multimediales Hypertextsystem zum Thema Golfkrieg.

, and . FIFF Jahrestagung, page 90-94. agenda Verlag, (1994)

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Hypertext authoring and visualization., and . Int. J. Hum.-Comput. Stud., 53 (5): 809-825 (2000)Serious Beats: Transdisciplinary research methodologies for designing and evaluating a socially integrative serious music-based online game., , , , , and . DiGRA Conference, Digital Games Research Association, (2011)The Problems of Untrained Authors Creating Hypertext Documents., and . VCHCI, volume 733 of Lecture Notes in Computer Science, page 338-350. Springer, (1993)Technological interventions to increase mobility of older adults with dementia., , , , and . SeGAH, page 1-6. IEEE, (2018)Playful Technology-Mediated Audience Participation in a Live Music Event., , , , , , , , , and . CHI PLAY (Companion), page 437-443. ACM, (2017)Die Ambivalenz der Computertechnologie - der Fall Lernsysteme. Ein interaktives, multimediales Hypertextsystem zum Thema Golfkrieg., and . FIFF Jahrestagung, page 90-94. agenda Verlag, (1994)HCI-Ausbildung in Österreich - ein Überblick., , , , , , , , , and 1 other author(s). Usability Professionals, page 62-66. Fraunhofer Verlag, (2005)Eine computergestützte multimediale Dokumentation über den Golfkrieg., , , , , and . VCHCI, volume 733 of Lecture Notes in Computer Science, page 433-434. Springer, (1993)Design considerations towards long-term engagement in games for health., , , , and . FDG, page 35:1-35:8. ACM, (2018)User Interface Agents in a Public Information System., and . HCI (2), page 271-274. Elsevier, (1997)0-444-82183-X.