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Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives.

, , , and . FabLearn, page 45-54. ACM, (2018)

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Other publications of authors with the same name

The Design of Social Drones: A Review of Studies on Autonomous Flyers in Inhabited Environments., , , , , and . CHI, page 250. ACM, (2019)Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives., , , and . FabLearn, page 45-54. ACM, (2018)The effects of the sound-image relationship within sound education for interactive media design., and . Digital Creativity, 17 (2): 91-99 (2006)Tangible tabletops for emergency response: an exploratory study., , , , , , and . MIDI, page 10:1-10:8. ACM, (2013)Participatory design in interactive media design education for the solution of unfamiliar design problems: a case study on a disabling environment and an emerging technology., , and . Digital Creativity, 22 (1): 40-48 (2011)LabDesignAR: configuring multi-camera motion capture systems in augmented reality., , and . VRST, page 86:1-86:2. ACM, (2017)Examining Online Practices of an Autism Parent Community in Turkey: Goals, Needs, and Opportunities., , , , and . Conference on Designing Interactive Systems, page 373-384. ACM, (2019)Involving Autistics in User Experience Studies: A Critical Review., , , , and . Conference on Designing Interactive Systems, page 43-55. ACM, (2017)Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots., , , , and . ICSR, volume 9979 of Lecture Notes in Computer Science, page 600-610. (2016)Learning from the Users for Spatio-Temporal Data Visualization Explorations on Social Events., and . HCI (18), volume 9748 of Lecture Notes in Computer Science, page 124-135. Springer, (2016)