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Robo2Box: A Toolkit to Elicit Children's Design Requirements for Classroom Robots.

, , , , and . ICSR, volume 9979 of Lecture Notes in Computer Science, page 600-610. (2016)

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Individual differences in mental rotation: what does gesture tell us?, , , and . Cognitive Processing, 14 (2): 153-162 (2013)Designing with and for Preschoolers: A Method to Observe Tangible Interactions with Spatial Manipulatives., , , and . FabLearn, page 45-54. ACM, (2018)Second Language Tutoring Using Social Robots: L2TOR - The Movie., , , , , , , , , and 13 other author(s). HRI, page 373. IEEE, (2019)Describing Causal Events: Evidence from Patients with Focal Brain Injury., , , and . CogSci, cognitivesciencesociety.org, (2015)Experts' and Novices' Use of Gesture in Explaining Geologic Maps., , , and . CogSci, cognitivesciencesociety.org, (2011)Informing Design Decisions for Advice Mediating Handheld Devices by Studying Coffee Cup Reading., , , and . NordiCHI, page 7. ACM, (2016)Through the Glance Mug: A Familiar Artefact to Support Opportunistic Search in Meetings., , , , , , , and . Tangible and Embedded Interaction, page 674-683. ACM, (2018)Carving Categories in a Continuous World: Preverbal Infants Discriminate Categorical Changes Before Distance Changes in Dynamic Events., , , and . Spatial Cognition & Computation, 12 (4): 231-251 (2012)Code notes: designing a low-cost tangible coding tool for/with children., , , and . IDC, page 644-649. ACM, (2018)Coffee Cup Reading as an Inspiration for Looking into Augmented Mugs in Social Interaction., , , , , and . HCI (20), volume 10290 of Lecture Notes in Computer Science, page 199-218. Springer, (2017)