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On the automatic configuration of application-oriented operating systems., and . AICCSA, page 120. IEEE Computer Society, (2005)Heuristic Evaluation for Gameful Design., , , , and . CHI PLAY (Companion), page 315-323. ACM, (2016)Defining gameful experience as a psychological state caused by gameplay: Replacing the term 'Gamefulness' with three distinct constructs., , , , , and . Int. J. Hum.-Comput. Stud., (2019)Player Characteristics and Video Game Preferences., and . CHI PLAY, page 365-378. ACM, (2019)A Framework and Taxonomy of Videogame Playing Preferences., , , , and . CHI PLAY, page 329-340. ACM, (2017)Um Mecanismo Semântico de Busca de Componentes de Software Baseado em Qualidade de Serviço., and . SBCARS, page 179-192. SBC - Brazilian Computer Society, (2008)A Theory of Gamification Principles Through Goal-Setting Theory., , and . HICSS, ScholarSpace / AIS Electronic Library (AISeL), (2018)ABOVE WATER: Extending the Play Space for Health., , , and . ISS, page 497-499. ACM, (2016)CHI PLAYGUE: A Networking Game of Emergent Sociality., , , , , and . CHI PLAY, page 791-794. ACM, (2015)Understanding Player Attitudes Towards Digital Game Objects., , , , and . CHI PLAY, page 709-714. ACM, (2015)