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Follow-My-Lead: Intuitive Indoor Path Creation and Navigation Using Interactive Videos., , , , , , , and . CHI, page 5703-5715. ACM, (2017)Movespace: on-body athletic interaction for running and cycling., , , , , and . AVI, page 28:1-28:9. ACM, (2018)Augmented letters: mnemonic gesture-based shortcuts., , , , and . CHI, page 2325-2328. ACM, (2013)A Comparative Study of Pointing Techniques for Eyewear Using a Simulated Pedestrian Environment., , , , , , and . INTERACT (3), volume 11748 of Lecture Notes in Computer Science, page 625-646. Springer, (2019)Smartwatch-based Early Gesture Detection 8 Trajectory Tracking for Interactive Gesture-Driven Applications., , , , and . IMWUT, 2 (1): 39:1-39:27 (2018)Effect of temporality, physical activity and cognitive load on spatiotemporal vibrotactile pattern recognition., , , and . AVI, page 25:1-25:9. ACM, (2018)Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touch Interaction on Touch Screens., , , , and . CoRR, (2019)Automation Accuracy Is Good, but High Controllability May Be Better., , and . CHI, page 520. ACM, (2019)Glass+Skin: An Empirical Evaluation of the Added Value of Finger Identification to Basic Single-Touch Interaction on Touch Screens., , , , and . INTERACT (4), volume 9299 of Lecture Notes in Computer Science, page 55-71. Springer, (2015)