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Hand range interface: information always at hand with a body-centric mid-air input surface., , , and . MobileHCI, page 5:1-5:12. ACM, (2018)Underwater reconstruction using depth sensors., , , and . SIGGRAPH ASIA Technical Briefs, page 2:1-2:4. ACM, (2014)Byte.it: Discreet Teeth Gestures for Mobile Device Interaction., , , and . CHI Extended Abstracts, ACM, (2019)FusePrint: A DIY 2.5D Printing Technique for Good-fit Fabrication with Daily Objects., , and . CHI Extended Abstracts, page 413-416. ACM, (2017)Designing seamless displays for interaction in motion., and . MobileHCI Adjunct, page 1076-1081. ACM, (2015)Low-cost Experimental Setups for Mid-air 3D Reconstruction., , , , , and . STAG, page 1-6. Eurographics Association, (2015)Thumb-In-Motion: Evaluating Thumb-to-Ring Microgestures for Athletic Activity., , , , , and . SUI, page 150-157. ACM, (2018)FusePrint: A DIY 2.5D Printing Technique Embracing Everyday Artifacts., , and . Conference on Designing Interactive Systems, page 146-157. ACM, (2016)Smart flashlight: map navigation using a bike-mounted projector., , and . CHI, page 3627-3630. ACM, (2014)Movespace: on-body athletic interaction for running and cycling., , , , , and . AVI, page 28:1-28:9. ACM, (2018)