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Shared Gaze in the Car: Towards a Better Driver-Passenger Collaboration., , , , , , , and . AutomotiveUI (adjunct), page 9:1-9:6. ACM, (2014)"Dad, Stop Crashing My Car!": Making Use of Probing to Inspire the Design of Future In-Car Interfaces., , , , and . AutomotiveUI, page 27:1-27:8. ACM, (2014)LCTNav: a method for investigating collaborative navigation., , , , , , and . AutomotiveUI (adjunct), page 124-129. ACM, (2015)Eye Contact: Gaze as a Connector Between Spectators and Players in Online Games., , and . ICEC, volume 10507 of Lecture Notes in Computer Science, page 310-321. Springer, (2017)Exploring Gaze and Hand Gestures for Non-Verbal In-Game Communication., , and . CHI PLAY (Companion), page 315-322. ACM, (2017)EyePlay Revisited: Past, Present and Future Challenges for Eye-Based Interaction in Games., , , , , and . CHI PLAY (Companion), page 689-693. ACM, (2018)Improving rehabilitation process after total knee replacement surgery through visual feedback and enhanced communication in a serious game., , , and . SIGDOC, page 355-356. ACM, (2012)LaserViz: Shared Gaze in the Co-Located Physical World., , , , and . Tangible and Embedded Interaction, page 191-196. ACM, (2017)Captology and Technology Appropriation: Unintended Use as a Source for Designing Persuasive Technologies., , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 78-83. Springer, (2016)Utilizing a Digital Game as a Mediatory Artifact for Social Persuasion to Prevent Speeding., , , , and . PERSUASIVE, volume 9638 of Lecture Notes in Computer Science, page 199-210. Springer, (2016)