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Fast and Stable Color Balancing for Images and Augmented Reality., , , and . 3DIMPVT, page 49-56. IEEE Computer Society, (2012)Embedding Imperceptible Patterns into Projected Images for Simultaneous Acquisition and Display., , , and . ISMAR, page 100-109. IEEE Computer Society, (2004)A State Machine for Real-Time Cutting of Tetrahedral Meshes., , , and . Pacific Conference on Computer Graphics and Applications, page 377-. IEEE Computer Society, (2003)Processing and Rendering of Point Sampled Geometry.. Pacific Conference on Computer Graphics and Applications, page 210-211. IEEE Computer Society, (2001)The Light Field Oracle., , and . Pacific Conference on Computer Graphics and Applications, page 116-126. IEEE Computer Society, (2002)GPU-Based Ray-Casting of Quadratic Surfaces., , , and . SPBG, page 59-65. Eurographics Association, (2006)Interactive 3D Painting on Point-Sampled Objects., , , , , and . SPBG, page 57-66. Eurographics Association, (2004)Multiresolution Triangular B-Spline Surfaces., , and . Computer Graphics International, page 166-177. IEEE Computer Society, (1998)Extending SVC by Content-adaptive Spatial Scalability., , , , , and . ICIP, page 3493-3496. IEEE, (2011)Real-Time Streaming of Point-Based 3D Video., , and . VR, page 91-98. IEEE Computer Society, (2004)