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Efficient High Quality Rendering of Point Sampled Geometry., , and . Rendering Techniques, volume 28 of ACM International Conference Proceeding Series, page 53-64. Eurographics Association, (2002)OCTAVIS: Optimization Techniques for Multi-GPU Multi-View Rendering., , , and . JVRB, (2012)Real-time hand tracking using synergistic inverse kinematics., , , and . ICRA, page 5447-5454. IEEE, (2014)High-Quality Surface Splatting on Today's GPUs., , , and . SPBG, page 17-24. Eurographics Association, (2005)On Linear Variational Surface Deformation Methods., and . IEEE Trans. Vis. Comput. Graph., 14 (1): 213-230 (2008)Point Cloud Noise and Outlier Removal for Image-Based 3D Reconstruction., , , , , , and . 3DV, page 118-127. IEEE Computer Society, (2016)Foreword to Solid and Physical Modeling 2017., , and . Computer-Aided Design, (2017)Unified simulation of elastic rods, shells, and solids., , , , and . ACM Trans. Graph., 29 (4): 39:1-39:10 (2010)A Remeshing Approach to Multiresolution Modeling., and . Symposium on Geometry Processing, volume 71 of ACM International Conference Proceeding Series, page 185-192. Eurographics Association, (2004)Geometric modeling based on polygonal meshes Video files associated with this course are available from the citation page., , , , , , and . SIGGRAPH Courses, page 1. ACM, (2007)