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Simplifying complex environments using incremental textured depth meshes.

, and . ACM Trans. Graph., 22 (3): 678-688 (2003)

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Smooth Coordination and Navigation for Multiple Differential-Drive Robots., , , and . ISER, volume 79 of Springer Tracts in Advanced Robotics, page 601-613. Springer, (2010)Interactive and adaptive data-driven crowd simulation., , , , and . VR, page 29-38. IEEE Computer Society, (2016)Defining, Computing, and Visualizing Molecular Interfaces., , , , and . IEEE Visualization, page 36-43. (1995)Real-time collision detection and distance computation on point cloud sensor data., , , and . ICRA, page 3593-3599. IEEE, (2013)Velocity-based modeling of physical interactions in dense crowds., , , , , and . The Visual Computer, 31 (5): 541-555 (2015)Efficient trajectory extraction and parameter learning for data-driven crowd simulation., , and . Graphics Interface, page 65-72. ACM, (2015)Interactive Display and Walkthroughs of Complex Environments.. Graphics Interface, volume 62 of ACM International Conference Proceeding Series, page 273. Canadian Human-Computer Communications Society, (2004)Hybrid penetration depth computation using local projection and machine learning., , and . IROS, page 4804-4809. IEEE, (2015)SegTC: Fast Texture Compression using Image Segmentation., and . High Performance Graphics, page 71-77. Eurographics Association, (2014)VBTC: GPU-Friendly Variable Block Size Texture Encoding., , , , and . Comput. Graph. Forum, 35 (2): 409-418 (2016)