Author of the publication

Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation.

, , , , and . SAP, page 22:1-22:5. ACM, (2019)

Please choose a person to relate this publication to

To differ between persons with the same name, the academic degree and the title of an important publication will be displayed. You can also use the button next to the name to display some publications already assigned to the person.

 

Other publications of authors with the same name

Gaze and Motion-aware Real-Time Dome Projection System., , , , and . VR, page 1780-1783. IEEE, (2019)Exploring neural and peripheral physiological correlates of simulator sickness., , , , , , and . Comput. Animat. Virtual Worlds, (2020)Analysis of neural correlates of saccadic eye movements., , , , and . SAP, page 17:1-17:9. ACM, (2018)Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation., , , , and . SAP, page 22:1-22:5. ACM, (2019)EEG-Based Analysis of the Impact of Familiarity in the Perception of Deepfake Videos., , , and . ICIP, page 160-164. IEEE, (2021)Stereo Inverse Brightness Modulation for Guidance in Dynamic Panorama Videos in Virtual Reality., , , , and . Comput. Graph. Forum, 39 (6): 542-553 (2020)Audio Resynthesis on the Dancefloor: A Music Structural Approach., , and . VMV, page 41-48. Eurographics Association, (2013)Comparative Analysis of Three Different Modalities for Perception of Artifacts in Videos., , and . TAP, 14 (4): 22:1-22:12 (2017)Immersive EEG: Evaluating Electroencephalography in Virtual Reality., , , , , and . VR, page 1794-1800. IEEE, (2019)How Human Am I?: EEG-based Evaluation of Virtual Characters., , , , and . CHI, page 5098-5108. ACM, (2017)