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Towards VR Attention Guidance: Environment-dependent Perceptual Threshold for Stereo Inverse Brightness Modulation.

, , , , and . SAP, page 22:1-22:5. ACM, (2019)

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Gaze and Motion-aware Real-Time Dome Projection System., , , , and . VR, page 1780-1783. IEEE, (2019)Exploring neural and peripheral physiological correlates of simulator sickness., , , , , , and . Comput. Animat. Virtual Worlds, (2020)Gaze Guidance in Immersive Environments., , and . VR, page 563-564. IEEE Computer Society, (2018)Perception-driven Accelerated Rendering., , , , , , , , , and 2 other author(s). Comput. Graph. Forum, 36 (2): 611-643 (2017)Adaptive Image-Space Sampling for Gaze-Contingent Real-time Rendering., , , and . Comput. Graph. Forum, 35 (4): 129-139 (2016)Non-obscuring binocular eye tracking for wide field-of-view head-mounted-displays., , , , and . VR, page 357-358. IEEE Computer Society, (2015)Play to Learn: Conducting a Playtest Session for Improving an Educational Game., , and . AMCIS, Association for Information Systems, (2018)Comparison of unobtrusive visual guidance methods in an immersive dome environment., , , and . SAP, ACM, (2018)Immersive EEG: Evaluating Electroencephalography in Virtual Reality., , , , , and . VR, page 1794-1800. IEEE, (2019)An Affordable Solution for Binocular Eye Tracking and Calibration in Head-mounted Displays., , , , and . ACM Multimedia, page 15-24. ACM, (2015)