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Interactive indirect illumination using voxel cone tracing: a preview., , , , and . SI3D, page 207. ACM, (2011)Efficient Rendering of Highly Detailed Volumetric Scenes with Giga Voxels., , , and . GPU Pro, A K Peters / Taylor & Francis, (2010)Aggregate G-buffer anti-aliasing., , , and . I3D, page 109-119. ACM, (2015)Interactive Indirect Illumination Using Voxel Cone Tracing., , , , and . Comput. Graph. Forum, 30 (7): 1921-1930 (2011)GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering., , , and . SI3D, page 15-22. ACM, (2009)Aggregate G-Buffer Anti-Aliasing -Extended Version-., , , and . IEEE Trans. Vis. Comput. Graph., 22 (10): 2215-2228 (2016)Interactive indirect illumination using voxel-based cone tracing: an insight., , , , and . SIGGRAPH Talks, page 20. ACM, (2011)The SGGX microflake distribution., , , and . ACM Trans. Graph., 34 (4): 48:1-48:11 (2015)Correlation-aware semi-analytic visibility for antialiased rendering., , , and . High Performance Graphics, page 2:1-2:4. ACM, (2018)Beyond triangles: gigavoxels effects in video games., , , , and . SIGGRAPH Posters, ACM, (2009)