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Volumetric Billboards., and . Comput. Graph. Forum, 28 (8): 2079-2089 (2009)Real-time Realistic Ocean Lighting using Seamless Transitions from Geometry to BRDF., , and . Comput. Graph. Forum, 29 (2): 487-496 (2010)Precomputed Atmospheric Scattering., and . Comput. Graph. Forum, 27 (4): 1079-1086 (2008)Interactive Indirect Illumination Using Voxel Cone Tracing., , , , and . Comput. Graph. Forum, 30 (7): 1921-1930 (2011)Advected textures.. Symposium on Computer Animation, page 147-153. The Eurographics Association, (2003)Animating Lava Flows., , , , and . Graphics Interface, page 203-210. Canadian Human-Computer Communications Society, (1999)Synthesizing Verdant Landscapes using Volumetric Textures.. Rendering Techniques, page 215-224. Springer, (1996)Procedural phasor noise., , , , , and . ACM Trans. Graph., 38 (4): 57:1-57:13 (2019)Modeling clouds shape., and . Eurographics (Short Papers), Eurographics Association, (2004)GigaVoxels: ray-guided streaming for efficient and detailed voxel rendering., , , and . SI3D, page 15-22. ACM, (2009)