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A 2D-3D integrated tabletop environment for multi-user collaboration.

, , , and . Journal of Visualization and Computer Animation, 18 (1): 39-56 (2007)

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Dynamic text management for see-through wearable and heads-up display systems., , and . IUI, page 363-370. ACM, (2013)Obstacle Avoidance Method in Real Space for Virtual Reality Immersion., , , , , and . ISMAR, page 80-89. IEEE, (2018)Improving Localization under Varying Illumination., , , , , and . ISMAR Adjunct, page 19-20. IEEE Computer Society, (2016)A wide-view parallax-free eye-mark recorder with a hyperboloidal half-silvered mirror., , , and . VRST, page 19-22. ACM, (2009)A Wide Field-of-view Head Mounted Projective Display using Hyperbolic Half-silvered Mirrors.. ISMAR, page 207-210. IEEE Computer Society, (2007)In-situ lighting and reflectance estimations for indoor AR systems., , , , and . ISMAR, page 275-276. IEEE Computer Society, (2013)Program chairs., , and . ISMAR, page 1-4. IEEE Computer Society, (2013)Corneal imaging in localization and HMD interaction., , , and . ISMAR, page 397-400. IEEE Computer Society, (2014)A Menu-Based Content Search System Based on Relationships between Mobile User Context and Information Needs., , , , , , , and . AINA Workshops, page 197-202. IEEE Computer Society, (2014)Trends and Vision of Head Mounted Display in Augmented Reality.. ISUVR, page 14-17. IEEE, (2012)